User contributions
From Tycoon Online
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- 14:51, 2 September 2009 (diff | hist) . . (+1) . . 4.1 Factories (→Factory types and available upgrades: corrected toy factory upgrades to base/worker)
- 19:11, 31 August 2009 (diff | hist) . . (+6) . . m Frozen Fish (renamed commodity level to match page.) (current)
- 19:08, 31 August 2009 (diff | hist) . . (+20) . . m Fresh Fish (linked commodity level) (current)
- 19:08, 31 August 2009 (diff | hist) . . (+20) . . m Cotton (linked commodity level) (current)
- 19:07, 31 August 2009 (diff | hist) . . (+20) . . m Wood (linked commodity level) (current)
- 16:33, 30 August 2009 (diff | hist) . . (-1,127) . . Commodity Level (redirect to original page defineng goods level) (current)
- 20:11, 28 August 2009 (diff | hist) . . (+339) . . N Marble (New page: Marble is a final good in Tycoon Online. == Production & Uses == Marble is produced by a Stone Chopping House most efficiently by a Stone Refiner, requiring ...) (current)
- 20:02, 28 August 2009 (diff | hist) . . (+155) . . m 4.2 Shops (→Shop types and available upgrades: linkify)
- 19:44, 28 August 2009 (diff | hist) . . (+419) . . N Frozen Fish (New page: Frozen fish is a final good in Tycoon Online. == Production & Uses == Frozen fish is produced by a Harbor most efficiently by a Fish Gutter, it requires [[Fr...)
- 19:09, 28 August 2009 (diff | hist) . . (+346) . . N Planks (New page: Planks are an intermediate good in Tycoon Online requiring wood to produce. == Production & Uses == Planks are produced in a Sawmill most efficiently by a Sawmill Worker. It ...) (current)
- 18:33, 28 August 2009 (diff | hist) . . (+551) . . 4.3 Offices (added Office types section w/ table)
- 16:08, 28 August 2009 (diff | hist) . . (+356) . . N Paper (New page: Paper is an intermediate good in Tycoon Online requiring wood to produce. == Production & Uses == Paper is produced in a Paper Factory most efficiently by a Paper Extractor. ...) (current)
- 16:07, 28 August 2009 (diff | hist) . . (+1,179) . . N Commodity Level (New page: Commodities or Goods come in three different levels: == Raw == A raw good is produced directly from a factory with no input other than labor from staff. Raw go...)
- 15:56, 28 August 2009 (diff | hist) . . (+277) . . 6.1 Calculation of market prices (→Initial prices: made table sortable and added Commodity level)
- 15:35, 28 August 2009 (diff | hist) . . (+342) . . N Cotton (New page: Cotton is a raw material in Tycoon Online requiring no other goods to produce. == Production & Uses == Cotton is produced in a Cotton Field most efficiently by a Cotton Harvester...)
- 18:42, 27 August 2009 (diff | hist) . . (+530) . . N Pigs (New page: Pigs are a raw material in Tycoon Online, which requires no other materials to produce. Pigs are used to create sausage and may be a good starting product as it is low cost, and the t...) (current)
- 18:16, 27 August 2009 (diff | hist) . . (+329) . . N Wheat (New page: Wheat is a raw material in Tycoon Online. == Production & Uses == Wheat is produced in a Wheat Field most efficiently by a Farmer. It can be sold on the market to other play...) (current)
- 18:13, 27 August 2009 (diff | hist) . . (+24) . . N Flourmill (Flour Mill is the correct word. The game incorrectly calls this factory a "flourmill" all one word.) (current)
- 17:19, 27 August 2009 (diff | hist) . . (+60) . . N Category:Goods (New page: A list of all the goods available in the Tycoon Online game.) (current)
- 17:17, 27 August 2009 (diff | hist) . . (+542) . . N Stone (New page: Stone is a raw material in Tycoon Online. Initially stone is sold for 10, and it has the unique property of being the only raw material ...) (current)
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