Difference between revisions of "Game history - Sweden, 2008, Round 3"

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(Changes this round: Added section Mid-round changes)
(Mid-round changes: extra explanation)
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*27 July — events which cause jumps in [[5.5 Staff#Dissatisfaction |dissatisfaction]] are now logged on the [[5.5 Staff#Absence prevention measures |Absence prevention measures]] page.
 
*27 July — events which cause jumps in [[5.5 Staff#Dissatisfaction |dissatisfaction]] are now logged on the [[5.5 Staff#Absence prevention measures |Absence prevention measures]] page.
*19 August — bankruptcies are now processed at every 10 minute tick, not just at the five previous [[6.3 Special times of day#01:30, 02:30, 03:30, 04:30 and 05:30 every day |special times of day]]. Negative savings are still compensated with CV at those five times only. Only a limited number of bankruptcies are processed per tick; the rest are queued for later ticks.
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*19 August — bankruptcies due to negative CV are now processed at every 10 minute tick, not just at the five previous [[6.3 Special times of day#01:30, 02:30, 03:30, 04:30 and 05:30 every day |special times of day]]. Negative savings are still compensated with CV at those five times only. Only a limited number of bankruptcies are processed per tick; the rest are queued for later ticks.
  
 
==Records==
 
==Records==

Revision as of 17:26, 20 August 2008

(See Game history for a complete list of rounds played.)

Round dates: 22 June-31 August 2008

Changes this round

Gameplay changes:

  • Bank sales now generate transport assignments. By popular demand, transport assignments will be generated when a player buys goods from the bank. The originating city for the assignment will be the city of the company that originally sold the goods to the bank.
  • More realistic distance calculation. The distance between cities is now based on the actual geography of Sweden. In most cases this will result in longer distances between cities.
  • New purchase limits. A player may now place only one order per 60 seconds for a particular type of good. For goods that are in high demand, a player may only purchase 25% of the goods on the market at a time (minimum 250). This is to prevent a single player from purchasing all goods the instant they appear on the market.
  • No trash can. You can no longer dump goods in the trash.

Gold Member perks. The following new features are only available to players with Gold Memberships:

  • Sales In Shops page. A new trends page will show sales in shops.
  • Price history graphs. Graphs on the 'prices' page will show the price history of goods for the entire round.
  • Reliability and salary demand on unemployed list. Players with GM will be able to see this info without additional clicking.

Site changes (everyone):

  • New IRC-based chat system will provide a more reliable and feature-rich chat environment.
  • Car icons on unemployed list will show which staff have driver's licenses

Mid-round changes

  • 27 July — events which cause jumps in dissatisfaction are now logged on the Absence prevention measures page.
  • 19 August — bankruptcies due to negative CV are now processed at every 10 minute tick, not just at the five previous special times of day. Negative savings are still compensated with CV at those five times only. Only a limited number of bankruptcies are processed per tick; the rest are queued for later ticks.

Records

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C-rank Leaderboard

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S-rank Leaderboard

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