Difference between revisions of "6.2 Calculation of service prices"
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Revision as of 15:47, 21 August 2008
Go to the Index. Help Files Index Page
Every midnight, the new day's service prices are computed. Prices vary from city to city.
First, a baseline price for the city is determined, based on the ratio of (factories + shops) to total buildings in the city. Then the average number of hours billed per service is calculated, and the price of each service is based on its deviation from that average.
In computing the baseline city price, factories and shops are worth 70-90 points, while offices are worth 90-110 points.
When comparing factory/shop points and office points, a percentage is calculated, and every percent results in a 10 iKr change to service prices. If there are more factory/shop points, service prices rise, and if there are more office points, they fall.
After this calculation, every service price can be changed between +/- 25% depending on how many hours of each service has been charged.
The more heavily a service is billed one day, the lower its price will be the next. Conversely, the less that service is billed, the higher its price will go. Top prices go to those services which were not billed at all the previous day.
The example below illustrates how the service pricing system functions.
In the city Helsingborg there is 170 factories, 60 shops and 90 offices.
Last 24-hour period the following was charged: 60 hours of Web design, 70 hours of advertising, 90 hours of Blood sampling, and 60 hours of Dressing.
In total, there is 4 different offices in the game, meaning there is 4 different service types. |
Go to the Index. Help Files Index Page
Go Back 6.1 Calculation of market prices
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