Difference between revisions of "US Updates"

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For a list of [[Sweden Updates]].
 
For a list of [[Sweden Updates]].
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==US Round 13 - October 2nd, 2011==
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'''Updated November 6th, 2011'''
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*Fixed a bug relating to salaries paid to fired employees while the salary account is underfunded.
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*Started optimizing code to help prevent server lag in the future.
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*Removed the banner ads for non gold members.
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*Removed all references to those ads from the settings and gm benefits pages.
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*Removed the non-functional offerpal section from the gm payments page.
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*Replaced Pete's company info with Omerta's and updated the Paypal links.
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'''Updated November 12th, 2011'''
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*Fixed the display below the right side menu for number of players logged into TO.
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*Updated text regarding 'resetting your profile' for players using Facebook with no email address added to TO.
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*When creating a message for the forum; if non-gms accidentally post it during the 'server is busy' timeout, the message will now post instead of being lost. However, it will not post if you are logged out during that timeout.
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*Adjusted the TOP points section of the end-of-round emails so we can actually read it.
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*Found and replaced more instances of the ex-owner's company.
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*Made some code improvments to (hopefully) prevent the server becoming extremely laggy in the future. While not only annoying, a laggy server also causes bugs such as the transport ghost assignment bug and negative goods in warehouse bug which we hope will no longer be a problem in the future. Only time will tell.
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*Addressed a cross site scripting vulnerability.
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'''Updated December 3rd, 2011'''
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*The Facebook news feed for starting a new company should now be working again.
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*Removed the record for "Most goods produced in one day" which hasn't worked in US for a while. It was also basically the same as "Total goods produced in one day".
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*Pushed MPOGD voting site to the bottom of the list since TO has already won there earlier in the year and won't be eligible to win again until next year.
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*Made an adjustment to the voting code to better track voting rewards to prevent multiple votes for the same reward.
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==US Round 3 of 2010 - June 27, 2010==
 
==US Round 3 of 2010 - June 27, 2010==
 
* LTL/FTL transport modes. Now you can choose whether your vehicles will accept shipments that are smaller than the minimum you set for each vehicle. For example, if your vehicle is set to a minimum of 40 goods, and is in FTL (Full Truck Load) mode, you won't get stuck with a 5 unit load. Those 5 units may go to another player's LTL (Less-Than-Load) mode vehicle later in the queue. You will need to decide the best strategy for your transports. If you have a Gold Membership, you can set LTL/FTL mode individually for each vehicle, or set all vehicles to the same mode with one click. Players without GM can only choose one mode for their entire fleet.
 
* LTL/FTL transport modes. Now you can choose whether your vehicles will accept shipments that are smaller than the minimum you set for each vehicle. For example, if your vehicle is set to a minimum of 40 goods, and is in FTL (Full Truck Load) mode, you won't get stuck with a 5 unit load. Those 5 units may go to another player's LTL (Less-Than-Load) mode vehicle later in the queue. You will need to decide the best strategy for your transports. If you have a Gold Membership, you can set LTL/FTL mode individually for each vehicle, or set all vehicles to the same mode with one click. Players without GM can only choose one mode for their entire fleet.

Revision as of 06:14, 3 December 2011

For a list of Sweden Updates.

US Round 13 - October 2nd, 2011

Updated November 6th, 2011

  • Fixed a bug relating to salaries paid to fired employees while the salary account is underfunded.
  • Started optimizing code to help prevent server lag in the future.
  • Removed the banner ads for non gold members.
  • Removed all references to those ads from the settings and gm benefits pages.
  • Removed the non-functional offerpal section from the gm payments page.
  • Replaced Pete's company info with Omerta's and updated the Paypal links.

Updated November 12th, 2011

  • Fixed the display below the right side menu for number of players logged into TO.
  • Updated text regarding 'resetting your profile' for players using Facebook with no email address added to TO.
  • When creating a message for the forum; if non-gms accidentally post it during the 'server is busy' timeout, the message will now post instead of being lost. However, it will not post if you are logged out during that timeout.
  • Adjusted the TOP points section of the end-of-round emails so we can actually read it.
  • Found and replaced more instances of the ex-owner's company.
  • Made some code improvments to (hopefully) prevent the server becoming extremely laggy in the future. While not only annoying, a laggy server also causes bugs such as the transport ghost assignment bug and negative goods in warehouse bug which we hope will no longer be a problem in the future. Only time will tell.
  • Addressed a cross site scripting vulnerability.

Updated December 3rd, 2011

  • The Facebook news feed for starting a new company should now be working again.
  • Removed the record for "Most goods produced in one day" which hasn't worked in US for a while. It was also basically the same as "Total goods produced in one day".
  • Pushed MPOGD voting site to the bottom of the list since TO has already won there earlier in the year and won't be eligible to win again until next year.
  • Made an adjustment to the voting code to better track voting rewards to prevent multiple votes for the same reward.

US Round 3 of 2010 - June 27, 2010

  • LTL/FTL transport modes. Now you can choose whether your vehicles will accept shipments that are smaller than the minimum you set for each vehicle. For example, if your vehicle is set to a minimum of 40 goods, and is in FTL (Full Truck Load) mode, you won't get stuck with a 5 unit load. Those 5 units may go to another player's LTL (Less-Than-Load) mode vehicle later in the queue. You will need to decide the best strategy for your transports. If you have a Gold Membership, you can set LTL/FTL mode individually for each vehicle, or set all vehicles to the same mode with one click. Players without GM can only choose one mode for their entire fleet.
  • New vehicle pricing. Base prices for vehicles have dropped by half, but the price multiplier for additional vehicles of the same type is now 2x instead of 1.5x. This should allow more players to get into transports earlier in the round. It will also reduce the total number of vehicles later in the round, keeping city transport queues shorter.
  • Fuel efficiency. Vehicles now vary in their fuel efficiency. High fuel efficiency vehicles will cost you less in gasoline than low efficiency vehicles. Here are the MPG ratings for all types of vehicles: Cars 300 mpg, Trucks 250 mpg, Trailers 150 mpg, Trains 500 mpg, Airplanes 200 mpg.
  • Changed voting rewards. Now you only need to vote at 5 voting sites per day to get the maximum reward. Plus, the reward amounts will increase as the round goes on. We strongly encourage all players to vote for Tycoon Online at the voting sites. This is one of the best ways for us to attract new players. New players make the game more fun and also help cover the cost of running the game.

US Round 1 of 2010 - January 24, 2010

  • Auto mechanic jobs will now be created much more frequently.
  • Goods pricing. Price changes will now be based on standard

deviation, rather than the old tiers of 0-33%, 33-67%, 67%-99%, 101%-133%, 134%+. The result of this change is that prices will be more volatile, especially later in the round, and players will need to react by shifting to different factories.

  • Each service job will now have a maximum price that the buyer is

willing to pay. This means that if your office is not receiving jobs, you may be able to lower the service price for that office to get assignments at a lower price point. The maximum hourly price for each job will be a random value between 200 and 1500. This means setting your office to the maximum of 1500 is no longer a good strategy, even if there are no other offices of the same type.

  • Facebook fix: We have made a change to how TO integrates with

Facebook, and we expect this change will eliminate or vastly reduce the occasional slowness issues we experienced last round.

  • Facebook gifts: Gifts sent last round (or during the break this

round) will not be valid once the new round starts. This is to prevent hoarding of gifts to get a fast start to the round.

US Round 4 - November 8, 2009

  • New offices - We have completely revamped offices. Hotels have been replaced with Auto Repair Centers, and each type of office now provides only one service. You can set the price your office charges for services, but you will have to compete with other offices in your city for jobs.
  • New Hiring Process - Now you must post a job advertisement (cost i$250) to recruit staff. Each job ad will get you 3-6 job applicants, all in the profession you specify. You can hire as many of the applicants as you want for i$50 each.
  • Facebook Gifts - You can send selected gifts to your Facebook friends. For example, send 10 units of oil or 10 units of cotton as a gift. You can send one gift per day to each friend.
  • Cancel absence - If you really need an employee to return to work, you can cancel their absence at a cost of 5 credits.
  • Install radar detectors in your vehicles to boost their speed by 10%.
  • Wealth tax has been eliminated.
  • Credits system - We are adding a new credits system to Tycoon Online to allow us to try different revenue ideas. Gold Membership is now purchased with credits, which in turn are purchased via Paypal or Offerpal. For our loyal Gold Membership players: You will retain the GM Days you already have, and you have been given credits based on how many GM Days you had remaining. (For example, 30 GM days remaining means you receive 30 credits.) Credits can be used to purchase additional GM Days or other credit-based items.
  • Free trial - We have implemented a new Free Trial that will allow new players the opportunity to experience the full benefits of Gold Membership for a 7 day trial. All members, including returning players, can activate their free trial whenever they choose.

US Round 3 - August 23, 2009

Gameplay changes

  • Factories will no longer produce goods if your warehouse is at or over capacity.

User Interface Changes

  • A new In & Out page has been added: Company Value.
  • Wealth tax is now displayed in the 'Upcoming Events' timer.
  • Facebook integration. You can now link your Tycoon Online account to your Facebook account, allowing you to login automatically to TO if you are already logged in to Facebook. You can also share stories on Facebook with your friends, such as starting a new company or selling shares.
  • Tooltips on the staff listing and ranking pages are now less obtrusive and only display when they have useful information in them.
  • Teams can now be accessed during the break in-between rounds.
  • Team leaders have a new link to boot all "n/a" players from their team.

Bugs Fixed

  • Added several missing transactions affecting savings to the In & Out page.
  • Vehicles will move to the end of the line when a new driver is assigned to them (prevents a potential cheat).

Gold Membership Benefits

  • Stockpile of the share you own appearing on the ‘My Shares’ page.
  • When changing your office service you have the option to change all similar offices to the same service.

US Round 2 - June 7, 2009

Gameplay changes

  • Vehicle costs are now based on how many vehicles of that type you own. Previously, it was based on how many vehicles you owned altogether.
  • When a player goes bankrupt, the shares he owned will appear on the market 2 to 22 hours later (previously was 5-10 hours).
  • Each player may only own 2 shares of another company (previous limit was 5).
  • Shares can no longer be removed from the market before they go on sale, unless they were marked for sale less than 30 minutes ago.

Team Changes

  • Teams can now have their own 468 x 80 logo.
  • Team leader can now change whether his team is public or private.
  • If you belong to a team, your team is displayed in your member profile.
  • The "Second in charge" of the team can now moderate forums, edit shout boxes, invite new players, and remove players from the team.

Interface Changes

  • New timers on the front page show when significant events in the game will occur.
  • The transactions listing now has the option to display CV change instead of Savings change.
  • You can now sell multiple zones at once.
  • The game screenshots have been updated.
  • On the vehicle detail page, both the starting city and the destination city are now clickable.
  • There is a "Send it now" link for partially loaded vehicles.
  • The currently selected office service is listed on the office listing page.
  • There is now a "select all" button for the inbox.
  • Goods that your factories or shops use will be highlighted on the for sale page.
  • Better transaction details are provided for shop sales and office service payments.

Other Changes

  • Your secretary will now send you a reminder message 24 hours before salaries are scheduled to be paid.
  • Improved Gold Membership benefit: Your login session will now be automatically renewed as long as you are in the same browser session. This means you won't have to login again after 30 minutes even if your time has run out.
  • The order of operations during server processing has changed. The most time-sensitive updates are completed first (such as order processing, generating new staff, pricing updates), and less time-critical updates are completed after that (such as moving goods from the warehouse to factories). This will reduce the amount of time you need to wait for things to happen at each ten minute tick, especially at the top of each hour or at midnight. This will also reduce the length of time that the 'Server Busy' page is displayed for non Gold Members.

Bugs Fixed

  • Added several missing transactions affecting savings to the In & Out page.
  • The "Trends: Produced Goods" page now sorts correctly even during week 1.
  • When multiple zone orders are placed, and one doesn't go through, the pricing of the second order is now adjusted correctly on the orders page.
  • Salary calculation page now works correctly.
  • All old references to 'iKr' have been cleaned up.
  • Factories must be placed on the map before they will increase purchase limits.
  • Stockpile was increasing on certain transactions where it should not have.
  • Deconstructing a factory no longer changes daily production totals.
  • Salary of staff working in offices was sometimes based on the wrong service.
  • Shops and offices are now numbered the same way factories are (to prevent duplicate names).
  • The cutoff for new loans near the end of the round was one day earlier than necessary.

US Round 1 - March 22, 2009

  • This round had basically the same code as Swedish round 1 of 2009. The one big difference was that Teams were introduced in this round as a replacement for Fusions. Also, because of the much greater distances, the US rounds began using a faster-than-real-time calculation for transport travel.