Difference between revisions of "Planning for the round start"

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* Fish and oil are too expensive to start with 2 buildings right away.
 
* Fish and oil are too expensive to start with 2 buildings right away.
 
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For the more ambitious players, a partial chain can be a risky but more rewarding way to start. Some time is required to hunt and purchase goods to keep the level 2 factory at full production, while cash on hand is very low.
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For the more ambitious players, a partial chain can be a risky but more rewarding way to start. Some time is required to hunt and purchase goods to keep the level 2 factory at full production, while cash on hand is very low and goods may be very hard to buy the first day.
 
* Stone and Marble factories costs = 5500 (all include zones but not staff costs)
 
* Stone and Marble factories costs = 5500 (all include zones but not staff costs)
 
* Forest and Sawmill costs = 5700
 
* Forest and Sawmill costs = 5700

Revision as of 18:37, 24 February 2010

Planning is the key to a good start. During the week off between rounds, you should decide on a specialty and plan your first buildings. Also nailing down your company name and starting city is important because you do not want to waste valuable time at the round start because of indecision.

One of the best ways to get started is with two factories. 2 buildings are twice as good as 1 right? And since your first 2 factories are built very quickly; you can start producing goods right away.

With your 2500 starting cash, a 5000 iKr loan and some voting you can easily afford to build 2 factories in the first 10 minutes. BUT some buildings cost too much or use too many zones to be able to build 2 right away. Here are some affordable combinations that should provide a nice start:

These Level 1 factories are a good safe way to start...

  • 2 Wheat fields costs = 5900 (all include zones but not staff costs)
  • 2 Stone quarry's costs = 6000
  • 2 Pig farms costs = 6400
  • 2 Cotton fields costs = 6700
  • Fish and oil are too expensive to start with 2 buildings right away.



For the more ambitious players, a partial chain can be a risky but more rewarding way to start. Some time is required to hunt and purchase goods to keep the level 2 factory at full production, while cash on hand is very low and goods may be very hard to buy the first day.

  • Stone and Marble factories costs = 5500 (all include zones but not staff costs)
  • Forest and Sawmill costs = 5700
  • Wheat field and Flourmill factories costs = 6100
  • Wheat field and Brewery costs = 6100
  • Cotton field and Mill costs = 6200
  • Pig farm and Slaughterhouse costs = 6400
  • Forest and paper-mill costs = 7000
  • There are a few other building combinations that can give you 2 buildings right away but they require even more time clicking for goods that will be extremely rare and mostly nonexistent during the first day of the round (or longer).



For the truly ambitious (or just plain crazy); starting with a shop can lead to a very nice start but the time and risk involved with buying the goods to keep it stocked is more than most players will want to endure. Shops do not build quickly like the first 2 factories which leaves you stagnating until it finishes many hours later. Then you have to keep hunting for goods (if they are around yet) to build up your meager savings.

Decisions, decisions. Do you have a plan yet?