Difference between revisions of "Game history - Sweden, 2009, Round 1"

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==Changes This Round==
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''(See [[Game history]] for a complete list of rounds played.)''
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Round dates: 8 February-18 April 2009
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==Changes this round==
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===Gameplay Changes===
 
===Gameplay Changes===
<ul><li>Shops can now be upgraded, similar to shops.</li>
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*Shop upgrades: Each shop will now have upgrades, similar to the upgrades available for factories. They follow the same rules: First upgrade is available after 1000 units sold, the second is available after 3500 units sold.
<li>The pricing multipliers have changed in game</li>
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*Pricing change: The multipliers used to calculate price changes have been changed to better simulate pricing based on supply and demand. We expect this will better balance the supply of goods on the market -- reducing queues of oversupplied goods and increasing the availability of some undersupplied goods. The new multipliers can be seen in the "x" column on the "Trends -> Calculation of market prices" page.
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===Interface Changes===
 
===Interface Changes===
<ul><li>You can now add your birthday,in Day Month Year format.</li>
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*Date of birth in your profile: The game will now store your full date of birth, rather than just your year of birth. This is in response to complaints about the game incorrectly making you a year older every January 1. For existing players, you can set your full date of birth (only once -- be careful to enter it correctly) by going to your profile. New players will be asked for their date of birth during registration. You can control whether to show your birthday with or without the year, or not show it at all.
<li>You cannot have the same name as another player</li>
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*Player names: You can now have spaces in your last name. For example, if you want your last name to be "Van Buren", that is now possible. The game will also now disallow setting your name to be the same as another player.
<li>By hovering your cursor over an absent employee, you can see how long until they return</li>
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*Transactions for production: You will now see transactions in your transaction list when your factories produce goods. They will show 0 iKr since you do not earn money from producing goods, but if you click on the transaction you will see the detail of how much Company Value you earned from it.
<li>Factory production now registers a transaction, so a person can see how much CV was produced by a factory</li>
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*Staff listing: On the staff listing page, you can see how long before an absent employee returns by hovering over their name.
<li> Buildings are now numbered on an order to avoid multiple buildings being named the same</li>
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*Building numbering: By request, new buildings will be numbered in a way to try to avoid duplicate names. This was mostly an issue when rebuilding factories.
<li>The game received some game improvements, to accommodate a large number of players.</li></ul>
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==Records==
 
==Records==
The round is under way, and not yet complete! No records are final yet!
 
  
==Results==
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This round has not yet begun.
The round is under way, and not yet complete! No results are final yet!
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==C-rank Leaderboard==
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This round has not yet begun.
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==S-rank Leaderboard==
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This round has not yet begun.
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==Fusion-rank Leaderboard==
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This round has not yet begun.
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[[Category:Game history]]

Revision as of 05:58, 4 February 2009

(See Game history for a complete list of rounds played.)

Round dates: 8 February-18 April 2009

Changes this round

Gameplay Changes

  • Shop upgrades: Each shop will now have upgrades, similar to the upgrades available for factories. They follow the same rules: First upgrade is available after 1000 units sold, the second is available after 3500 units sold.
  • Pricing change: The multipliers used to calculate price changes have been changed to better simulate pricing based on supply and demand. We expect this will better balance the supply of goods on the market -- reducing queues of oversupplied goods and increasing the availability of some undersupplied goods. The new multipliers can be seen in the "x" column on the "Trends -> Calculation of market prices" page.

Interface Changes

  • Date of birth in your profile: The game will now store your full date of birth, rather than just your year of birth. This is in response to complaints about the game incorrectly making you a year older every January 1. For existing players, you can set your full date of birth (only once -- be careful to enter it correctly) by going to your profile. New players will be asked for their date of birth during registration. You can control whether to show your birthday with or without the year, or not show it at all.
  • Player names: You can now have spaces in your last name. For example, if you want your last name to be "Van Buren", that is now possible. The game will also now disallow setting your name to be the same as another player.
  • Transactions for production: You will now see transactions in your transaction list when your factories produce goods. They will show 0 iKr since you do not earn money from producing goods, but if you click on the transaction you will see the detail of how much Company Value you earned from it.
  • Staff listing: On the staff listing page, you can see how long before an absent employee returns by hovering over their name.
  • Building numbering: By request, new buildings will be numbered in a way to try to avoid duplicate names. This was mostly an issue when rebuilding factories.

Records

This round has not yet begun.

C-rank Leaderboard

This round has not yet begun.

S-rank Leaderboard

This round has not yet begun.

Fusion-rank Leaderboard

This round has not yet begun.