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All buildings require staff assigned to them to function toward their maximal potential.
Staff assigned to factories generate production points. Staff assigned to shops generate sale points and staff assigned to offices generate service points. Employees assigned to buildings not yet constructed generate construction points.
Hiring and firing staff
To hire staff, enter your "Staff" page and click the "Unemployed people" link. Here, you will find a list over all the people currently in need of employment in the virtual world of Tycoon Online. You can sort the list by name, age, profession, attribute points, profession points and whether they have a driver's license.
Whenever the number of unemployed people falls below 200, the server randomly generates an additional 100 people during the next 10 minutes.
To hire a person, click his name and click the "Hire" button at the end of his profile. When doing this, you make an order for the employee (read more about orders in the "Orders" help file). Every time you hire a person, you pay a fee of 100 iKr. If your order does not go through, this money is refunded to you.
If your order for an employee goes through, the person appears on your list of employees marked as stationed at the head office. Employees assigned to the head office have nothing to do. To assign them to a building, enter their profile, choose the building on the drop down menu, and confirm. Whenever you move an employee, you have to pay salary for the entire hour that they spend in both the building they were moved from and the building they were moved to.
You may hire a maximum of 15 employees each day.
If you want to get rid of employees, you may fire them. Only employees assigned to your head office may be fired, so you may have to move your employee before firing him or her. Next, enter the employee's profile and find the "Fire" button at the end of it. Click it and confirm.
When firing someone, you have to pay a compensatory fee to him or her. When you hire people, you sign a contract entitling the employee to an amount of 500 iKr if you fire them. This amount decreases by 5% every midnight and when firing an employee, you pay the remaining amount of this sum. You also have to pay the salary that the employee has earned since the last time you paid salaries.
If you fire a member of staff and do not have enough ikr in your salary account the missing amount will be taken from your savings account plus a 25% handling fee, however the rest of your staff remain loyal and unaffected by this so dissatisfaction will not rise like it would if you did not have enough for the normal salary payment.
Fired employees reappear on the list of unemployed people 5-10 hours after being fired.
All employees have a profession. They do this job better than other jobs. Note that while staff have specific jobs that they are trained for, they can carry out any job you set them to. Both an oil driller and a farmer could work in a wheat field, but only the farmer would reach his or her maximal potential when working in the building that he or she is trained for.
You can send an employee to training so that he or she can learn a new profession. Training costs 2,000 iKr and takes 24 hours to complete. If you start training then realize you need the staff member else where you can stop the training but do not get a refund.
- Training takes 1 day to complete
- Training costs 2000 iKr per employee
- Training will change an employee's profession to whatever you choose when you sign the employee up for training
- Training will give +1 knowledge and +1 motivation upon completion of training
- The employee will lose the experience points they have gained
- Employees in training cannot be fired
- Employees in training will not go absent
- You can take an employee out of training, but you lose what you paid for the training and the employee will keep their profession.
Below follows a list of all professions in Tycoon Online and the buildings in which they are these are the most productive.
- Baker: Bakery
- Brewery worker: Brewery
- Builder: Any building under construction
- Butcher: Slaughterhouse
- Carpenter: Carpentry
- Clothes shop assistant: Clothes shop
- Cotton harvester: Cotton field
- Doctor: Clinic
- Driver: Any vehicle
- Farmer: Wheat field
- Fish gutter: Harbor
- Fisherman: Fishing fleet
- Furniture seller: Furniture shop
- Gas seller: Gas Station
- Graphic artist: Advertisement agency
- Grocer: Grocery store
- Hotel Manager: Hotel
- Journalist: Newspaper printing press
- Kiosk assistant: Kiosk
- Liquor sales clerk: Liquor shop
- Miller: Flour mill
- Oil driller: Oil drill
- Painter: Painter shop
- Paper extractor: Paper factory
- Pig farmer: Pig farm
- Plastic extruder: Plastic factory
- Refinery worker: Refinery
- Sawmill worker: Sawmill
- Spinner: Cotton mill
- Stone extractor: Quarry
- Stone refiner: Stone chopping house
- Stone seller: Stone shop
- Tailor: Tailor workshop
- Toy manufacturer: Toy factory
- Toy seller: Toy store
- Woodcutter: Forest
The "Staff" page lists all your current employees. You can view and sort them by their professions, what buildings they are in, their salaries, their status, and their statistics (attribute, profession and production points).
- Attribute points
Each employee has 5 attributes. These are Health, Experience, Motivation, Strength, and Knowledge. An employee's attribute points can vary from 1 to a maximum of 100. The number displayed as attribute points is the average of these five statistics. When you have staff assigned to buildings, they will gradually increase their attribute points as they become more experienced, stronger, etc.
- Profession points
Profession points is actually how much (in percent) an employee's potential productivity increases when performing his or her profession. When you let employees work in the buildings they are trained for, they gradually increase their profession points.
- Production points
Production points are the statistic used when employees work in the buildings they are trained to work in. For instance, fishermen who work on fishing fleets use their production points instead of their attribute points. A fisherman working in a flour mill, however, would use his attribute points. Production points = Attribute points + (Attribute points * Profession points / 100)
How old an employee is. The age of employees varies from 20 to 60. Age does not affect an employee's performance or probability of going absent.
- Salary demand
Employees' salary demand determines how much you have to pay them for their work. Salary demands vary between 75% and 125%. Employees demanding below 100%, demands less than basic salary. Employees with demands above 100% demands more than the basic salary (see "Salary" below).
The reliability of employees determines how prone they are to go absent when they are dissatisfied with their jobs (see "Dissatisfaction" below). The reliability of employees varies between 50% and 99%.
- Driver's license
All employees demand to be paid for their work. After all, they have expenses and families to provide for too! To view an employee's salary demands when performing a specific type of work, enter his profile and click the "Salary calculation" link.
Salary is paid in advance for every hour an employee works. For instance, if you assign an employee to a wheat field at 10:20, you pay a full hour salary to the employee. At 11:00, you pay another hour salary and at 12:00 yet another hour salary.
The minimum salary demand that an employee can have is 1 iKr per hour.
Hourly salary for an employee depending on what building an employee works in:
Production points per hour multiplied with the market price of the goods the employee is producing. This figure is then divided by 100, then multiplied with the employee's salary demand and, finally divided by 20.
Sale points per hour multiplied with the market price of the goods the employee is selling. This figure is then divided by 100, then multiplied with the employee's salary demand, and finally divided by 20. If an employee is working in a shop that sells two types of merchandise, an average value of these two is used in the calculation.
- Constructing a building
Construction points per hour multiplied by 25. This figure is then divided by 100, then multiplied with the employee's salary demand, and finally divided by 20.
- Conducting a vehicle
Points generated per hour multiplied by 25. This figure is then divided by 100, then multiplied with the employee's salary demand, and finally divided by 20.
- Idle in the head office
The hourly salary when idle in the head office is always 2 iKr.
- Being absent
The hourly salary when being absent is calculated normally depending on which building the employee is assigned to. Absent workers should be assigned to the head office.
You have to pay social fees for your staff. This fee is 2% of the total salary you pay per employee. For instance, if you have one employee, you pay but 2% social fees. If you have 20 employees, you pay 40% social fees. This is to make it easier to manage a small, just founded company than a big one. The point of social fees is to increase the general difficulty of Tycoon Online.
The salary account
Salary payments are made automatically and deducted from a special salary account. To deposit money to the salary account, you enter the "Staff" page and click the "Salary" link. Upon founding a company, 2 500 iKr is deposited to your salary account. If there is not enough money on the account when salaries are paid, the money lacked is taken from your savings account instead along with a 25% penalty.
The salary page displays how much money you have on your salary account as well as how much you currently owe your employees. Salaries are paid once a week, and have to be paid within a set deadline. You can yourself move the date of payment a total of three days back or forward as long as it does not cross the payment deadline.
Employees need to be motivated for work. Dissatisfied staff are more prone to fall ill or simply go absent without notice. Dissatisfaction is a percentage that can vary from 1% to 100%. Several events affect the dissatisfaction in your company, and the change in dissatisfaction happens at midnight:
- Every midnight
Dissatisfaction increases by 1% every night. This cannot be prevented.
- Warehouse capacity fine
Being penalised for exceeding your warehouse capacity results in a dissatisfaction increase of 20%. Dissatisfaction increases by 20% no matter how many hours you exceed your capacity.
- Penalty for lacking money on salary account
Being penalised for lacking money on the salary account results in a 20% dissatisfaction increase. This only applies when you did not have enough money in the account for your main salary payment. If you terminate an employee and did not have enough iKr in the salary account then you will not affect the satisfaction of other staff.
- Compensating negative balance with company value
Compensating negative assets with company value increases dissatisfaction by 50%.
Sometimes your employees go absent for different reasons. When this happens, they leave their jobs and stop functioning in the buildings they are assigned to. When this happens, the best thing to do, is move the absent employee to the head office and replace him or her with another employee. It is a smart move to always have a few available employees that can step in whenever someone goes absent.
The time that an employee goes absent varies between 5 to 120 hours. Employees do not go absent when constructing buildings, and never within the first 72 hours after being employed.
Absence depends on the reliability of your employees and the dissatisfaction among your company's staff. Every 12th hour an employee has stayed in your employment, the server generates a random number between 0 and 100. If the value generated is below the company dissatisfaction percentage, a new random number between 0 and 100 is generated. If this number is above the reliability of the employee in question, the employee goes absent. Thus, low company dissatisfaction and high employee reliability lowers the risk of staff going absent.
An absent employee may not be fired. Employees do not have to be assigned to a building to go absent.
Absence prevention measures
To motivate your employees and decrease company dissatisfaction, you can take several special measures. Each measure may only be taken once a week. When carrying out such an absence prevention measure, dissatisfaction decreases instantly.
Absence prevention measures cost a set amount of money per employee you have. The price of the different measures depends on how much they decrease dissatisfaction. The more the dissatisfaction is decreased, the more expensive the measure is.
Hint: Absence may be controlled if you learn to avoid the events that increases the dissatisfaction among your employees. The key to a low dissatisfaction is not many absence prevention measures, but thorough control of your company!
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