Difference between revisions of "4.3 US Offices"

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{{Hlink | previous = 4.2 Shops | next = 4.4 The warehouse}}
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#REDIRECT [[4.3 Offices]]
 
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This office page is for the '''US Server only''', for all other versions please see [[4.3 Offices]].<br/>
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'''Offices''' are different from factories and shops because they do not produce or sell goods. Instead, they offer various services to the populations of the cities of Tycoon Online.
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==Office construction==
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As with factories and shops, offices need to be built before they can function. To commence the construction of a newly bought office, assign workers to it. They will start generating construction points every 10 minutes until enough points have been accumulated to finish the construction. The number of construction points required depends on how many zones the office occupies. Each zone requires 2 500 construction points.
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The length of time formula:
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time in hours = (office construction points/production point total of employees)/6
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For example, a clinic has 5 000 construction points. If you place two builders with a total of 110 production points in your clinic, the time to completion is a little over 7.5 hours.
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(5000/110) / 6 = 7.57 hours
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The maximum number of buildings that can be built in Tycoon Online is 25. This includes factories, shops and offices.
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==Selling services==
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An office generates a modest amount of service points on its own. However, profit from an office is marginal without staff assigned to it. You can have a maximum of 2 employees working in each office.
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Service points are generated every ten minutes. Service points are accumulated until there is enough to complete the current job assignment. One hour of consulting requires 2 000 service points. Like with shops and factories over time your office will deteriorate and produce less service points. When the deterioration becomes unacceptable to you your only choice is to knock the office down and build again
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The prices of services can be set by the player (between 200 and 1500 i$ per job hour), with jobs being assigned to the lowest priced office that has room for an assignment. Offices will only pay-out when enough service points have been accumulated to finish the current job. A 4 hour job requires 8,000 service points before you will be paid (4 hrs x 2000 = 8000 service points). 10% of all office income goes to dividend for your shareholders (see the "Stocks" help file). 
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Note that while factories and shops increase your company value just from producing and selling goods, offices produce no company value other than from the money that they make.
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Below follow some examples to better illustrate how offices function:
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<TABLE cellpadding="5" cellspacing="1" width="350">
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<TR>
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<TD class="text8" bgcolor="#FCFFE6">
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Your office is working on a 6 hour job assignment at 500 i$/hr. <br />
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<FONT color="#330099">How many service points will be required to complete the job and get paid?</FONT><BR>
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<U>6 hours x 2000 points = 12 000 service points</U><br />
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<FONT color="#330099">The agreed price is 500 i$/hr. How much does the office earn for that job?</FONT><BR>
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<U>6 hours x 500 i$/hour = 3 000 i$. </U><br />
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<FONT color="#330099">How much of your income goes to dividend?</FONT><BR>
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<U>10% of the total. 0.1 x 3 000 i$ = 300 i$.</U><br />
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<FONT color="#330099">What is your income after dividend has been subtracted?</FONT><BR>
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<U>3 000 i$ - 300 i$ = 2 700 i$. </U><br />
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<FONT color="#330099">How much does this increase your company value by?</FONT><BR>
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<U>2700 i$ / 20 i$ = 135 i$. Your company value grows by 135 i$.</U><br />
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</TD>
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</TR>
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</TABLE>
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==Office efficiency==
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The maximum of possible service points generated every time are decided by the office's basic production and the production of the staff. The minimum possible service points that can be generated is decided by the office's efficiency rating. The efficiency rating is a fixed number that cannot be affected in any way by you or other players.
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however it does deteriorate:
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The game does a calculation each day based on the previous day's efficiency. The actual formula used is:
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new efficiency = previous efficiency - (building age * 0.0002 * base efficiency)
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==Offices types==
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{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2"
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|-
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! Office !! Services Provided !! Staff specialist !! Build cost !! Zones
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|- align="center"
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|[[Advertising Agency]] || Shop Advertising || [[Graphic Artist]] || 7,050 || 3
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|- align="center"
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|[[Clinic]] || Consults absent staff || [[Doctor]] || 5,100 ||2
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|- align="center"
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|[[Auto Repair Shop]] ||Transport Servicing|| [[Mechanic]] || 8,450 || 3
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|- align="center"
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|[[Painter Shop]] || New construction painting || [[Painter]] || 6,500 || 3
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|}
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==Office job creation==
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Office jobs are created when certain events happen in the game. Each job is set a maximum price it will pay (between 200-1,500i$ per hour). There is no guarantee that any jobs at all are available for any office and it can sit Idle.
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- '''Clinic''' jobs are created when an employee in your city goes absent for any reason. Job hours are based on the length of absence. Note: employees do not go absent during the first 72 hours.<br/>
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- '''Ad Agency''' jobs are created at midnight each day when completed shops in your city are counted. A 4 hour job is created for every shop in the city. The jobs are given a random 'generated' time over the next 24 hours so that they appear randomly throughout the day.<br/>
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- '''Painter Shop''' jobs are created from the finished construction of any building in your city - except painter shops and the first 2 factories from each company. Job hours are based on the number of zones used in construction.<br/>
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- '''Auto Repair Shop''' jobs are created when ANY transport arrives in your city and needs servicing. Transports require servicing every 5,000 miles with the number of hours of servicing as follows:<br/>
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<ul><li>Every 5,000 miles which is not divisible by 15,000: 3 hour job</li>
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<li>Every 15,000 miles which is not divisible by 30,000: 6 hour job</li>
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<li>Every 30,000 miles which is not divisible by 60,000: 9 hour job</li>
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<li>Every 60,000 miles which is not divisible by 120,000: 12 hour job</li>
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<li>Every 120,000 miles: 20 hour job</li></ul>
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note: the transport owner will not see any delay from servicing and the transport will continue working normally.<br/>
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==Office demolition==
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Demolishing an office refunds 1/5 of the money you built it for and frees the zones it occupied.
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Please note: If you destroy an office while a job is in progress; you will not get paid for any work done on that job.
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{{Hlink | previous = 4.2 Shops | next = 4.4 The warehouse}}
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{{Llink start}}
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{{Llink en | page = 4.3_US_Offices}}
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{{Llink pt | page = 4.3_US_Escritórios}}
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{{Llink sv | page = 4.3_US_Kontor}}
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[[Category:Help files |US Offices]]
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Latest revision as of 18:37, 15 September 2010