4.2 Shops

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Shops sell goods to the virtual populations of the cities in Tycoon Online. The merchandise that is sold is immediately consumed by the city inhabitants and removed from the game. All finished products eventually end their TO cycle by being sold in a shop.

Shop construction
Before shops can sell their merchandise, they have to be constructed. When you assign staff to a new shop, the staff will generate construction points until enough points have been assembled to finish the shop. The number of construction points required to build the shop depends on how many zones it occupies. Each zone requires 2 000 construction points.

The maximum number of buildings that can be built in Tycoon Online is 25. This includes factories, shops and offices.

Selling goods in shops
Shops generate sale points which are converted into actual sales every hour. A shop generates some points on its own, but depends mostly on sale points generated by staff assigned to it. 100 sale points are required to sell 1 unit of goods, and every shop can have a maximum of 2 employees assigned to it.

Some shops sell two types of merchandise. For instance, the grocery store sells both bread and frozen fish. For every 100 sale points converted into sales, a grocery store sells both one unit of bread and one unit of frozen fish.

If the shop generates sale points, but does not have goods to sell, sales do not occur. All 100 sale points gathered without there being merchandise to sell is lost. If there are spare sale points in the shop when points are converted into sales, these are saved for the next hour of business.

Shop efficiency
All buildings have an efficiency percentage that is set for each type of building. This percentage is NOT fixed, buildings deteriorate over time. As a building gets older, its efficiency will start to decline, your shop starts to look old and people buy from the newer one round the corner. You cannot stop this deterioration at some point it will be better to knock down and rebuild. The efficiency rating decides the minimum points that can be generated in a building. For instance, an employee with a skill of 60 working in a factory with 50% efficiency will generate a minimum of 30 (60 skill x 0.5) and a maximum of 60 production points per ten minutes.

Shop warehouses
Shops have their own warehouses with a capacity of 30 units. They automatically collect the merchandise that they need from your warehouse. You can regulate the use of each shop's storage space by going to the "Shops" page, clicking the desired shop, and entering the shop details page. Here, you can choose how many units of goods the factory should store in its own warehouse.

Shop sales
Merchandise in shops is sold for 150% of the market price. In addition to the money, every unit sold in a shop adds 1 iKr to your company value. 10% of what you make in shops is set aside and paid as dividend to your shareholders every Sunday.

Also, if there is a lot of the material a product is produced from available on the market, you are awarded customer price bonuses. For every 50 000 units of one type of material piled on the market, all products produced from this material gain a 1 iKr bonus to their shop prices. For instance, if there are 50 000 units of wheat on the market, the shop price of alcohol and bread will increase by 1 iKr.

Shop demolition
When demolishing a shop, you gain 1/5 of what the building initially cost, and the zones it occupied are made available for building new structures.

When a shop is demolished, all goods held by it are returned to your warehouse.

Below follow some examples to better illustrate how shops function: